Flappy Kittens has 17 achievements, which the game calls trophies. Each one pays between 25 and 1,000 fish, 6,675 fish in all, and four of them give you something fish can’t buy: Sir Goldfur for a score of 50, Nebula for a score of 100, Prism for an ×8 combo, and the Deep Space world for owning every cat. The full list is below, followed by the order that gets you through it fastest.
Flappy Kittens is listed as Flappy Cat on Google Play. The trophies are identical on both stores.
Where do you see your trophies? #
Tap the Trophies button (the gold cup) on the main menu. The top of the screen shows how many you have out of 17, plus five running stats: best score, games played, total fish collected, near misses and best combo. Every trophy you haven’t earned yet has a progress bar with the exact count, so you always know how close you are.
When you earn one, a banner pops up after the run with the reward, and the fish land in your total straight away. Nothing needs to be claimed by hand.
All 17 Flappy Kittens achievements #
| Trophy | Goal | Reward (fish) | Also gives you |
|---|---|---|---|
| First Flight | Score your first point | 25 | Nothing extra |
| Getting the Hang of It | Reach a score of 10 | 100 | Nothing extra |
| Sky Surfer | Reach a score of 25 | 200 | Nothing extra |
| Golden Wings | Reach a score of 50 | 400 | Sir Goldfur (cat) |
| Daredevil | Reach a score of 75 | 600 | Nothing extra |
| Legendary Cat | Reach a score of 100 | 1,000 | Nebula (cat) |
| Snack Time | Collect 100 fish in total | 100 | Nothing extra |
| Fish Hoarder | Collect 500 fish in total | 300 | Nothing extra |
| Sushi Baron | Collect 2,000 fish in total | 700 | Nothing extra |
| Just One More | Play 25 games | 150 | Nothing extra |
| Truly Hooked | Play 100 games | 400 | Nothing extra |
| Living Dangerously | Pull off 25 near misses | 200 | Nothing extra |
| On a Roll | Reach a ×5 combo | 250 | Nothing extra |
| Unstoppable | Reach a ×8 combo | 700 | Prism (cat) |
| Power Napper | Grab 25 power-ups | 250 | Nothing extra |
| Cat Collector | Own all 14 cats | 800 | Deep Space (world) |
| Interior Decorator | Own all 8 worlds | 500 | Nothing extra |
How each type of trophy works #
Score trophies #
Six trophies track your best single-run score, from 1 point up to 100. The game checks them against your best, so each one arrives the moment a run ends above the target. A run you continued with the optional “Save me!” ad revive still counts.
Most players cruise to Sky Surfer (25) and then stall. From a score of 15, some towers start sliding up and down, and they get more common as your score climbs, while the gaps keep shrinking and the speed keeps rising. Our Flappy Bird tips cover the timing habits that get you past 50, and they apply to Flappy Kittens directly.
Fish trophies #
Snack Time, Fish Hoarder and Sushi Baron count every fish you’ve ever collected. That includes fish from the 2× Fish bonus on the game-over screen and the shop’s free-fish gift, both of which come from watching an optional ad. Trophy rewards don’t count toward them, and neither does spending. Buying a cat never sets these trophies back, so spend freely.
Play-count trophies #
Just One More (25 games) and Truly Hooked (100 games) take care of themselves. Every run counts, including the ones that end on the first tower.
Skill trophies #
Living Dangerously needs 25 near misses in total, spread across as many runs as you like. A near miss is passing through a gap with your cat within a whisker of the edge without touching it. Practice them on the first few towers of a run, when everything is slow and the gaps are at their widest.
Power Napper needs 25 power-ups in total. Power-ups start appearing once your score passes 5, and only now and then, so this trophy fills faster as your runs get longer.
On a Roll (×5) and Unstoppable (×8) are about chaining. Every fish and every near miss adds one to your combo, and the chain breaks if three seconds pass without another. So ×8 means eight pickups or near misses in a row, none more than three seconds apart. About two towers in three carry a fish, which means you’ll need near misses to bridge the towers that don’t.
Timing helps here. Early in a run a new tower arrives roughly every second and a half, so a chain can survive one empty tower but rarely two. Later the towers come much faster, which makes the chain easier to keep alive and every near miss riskier. A Fish Magnet is the best time to try: for seven seconds it pulls nearby fish toward you, and you can collect them while flying the safe middle of each gap.
Collection trophies #
Cat Collector means owning all 14 cats, including the three you earn with trophies. Interior Decorator means owning all 8 worlds, and one of them, Deep Space, only comes from Cat Collector. So Interior Decorator will always be your last trophy.
How many fish does it take to buy everything? #
Tangerine and Sunny Meadow are free, and three cats plus Deep Space are earned rather than bought. Everything else has a price:
| What you’re buying | Fish needed |
|---|---|
| Ten cats, from Pebble (80) to Ziggy (2,200) | 8,820 |
| Six worlds, from Cherry Blossom (300) to Northern Lights (2,000) | 5,950 |
| Total | 14,770 |
The trophies help a lot. If you earn the first 15 on the way, they pay 5,375 fish. Buy all the cats before the last worlds and Cat Collector’s 800 fish goes toward those worlds too. That leaves roughly 8,600 fish to collect by flying, or through the optional ad bonuses. Interior Decorator’s final 500 fish arrives when you already own everything, so treat it as a trophy for the shelf. The full price list for each cat and world is in our beginner’s guide to Flappy Kittens.
The fastest order to finish all 17 #
- Play your first 25 runs without worrying about fish. First Flight, Getting the Hang of It, Snack Time and Just One More arrive along the way and pay 375 fish between them.
- Practice near misses early in each run. The first towers are slow and wide, which is the safest place to chip away at Living Dangerously and build short combos for On a Roll.
- Grab every power-up you can reach. The Milk Shield protects the run, and each pickup counts toward Power Napper.
- Buy cats before worlds. Cat Collector pays 800 fish and hands you Deep Space for free, so filling the cat tab first makes the worlds cheaper in practice.
- Go for ×8 when a Magnet appears. It’s the one moment a long chain is easy.
- Push for 50, then 100. Golden Wings and Legendary Cat pay 1,400 fish together, plus two cats.
- Buy the remaining worlds last. Interior Decorator closes out the list.
Medals are not trophies #
The medal on the game-over screen is separate. It rates a single run: bronze at 8 points, silver at 18, gold at 35, platinum at 60 and diamond at 100. Medals don’t pay fish and aren’t saved in the Trophies screen, but they give you a target every run. If you’re wondering how your best compares with other players, see what counts as a good Flappy Bird score.
Frequently asked questions #
How many achievements are in Flappy Kittens? #
There are 17 trophies, worth 6,675 fish in total. Three of them also give you a cat that can’t be bought (Sir Goldfur, Nebula and Prism), and Cat Collector gives you the Deep Space world.
How do I get the Deep Space world? #
Own all 14 cats. That earns the Cat Collector trophy, which adds Deep Space to your worlds automatically. You can’t buy it with fish.
What is the hardest Flappy Kittens trophy? #
For most players it’s Legendary Cat, a score of 100 in one run. By then the towers are at top speed, the gaps are at their narrowest, and many columns slide up and down. Unstoppable (×8 combo) is tricky too, but a well-timed Fish Magnet makes it far more manageable.
Do revived runs count toward trophies? #
Yes. If you watch the optional ad to continue after a crash, the rest of that run counts toward your score, fish and trophies as normal. Skip the revive if you want every record to be one life.
Can I lose my trophies? #
Only if your progress is erased. Reset Progress in Settings wipes your trophies, fish, cats and worlds, and asks you to confirm first. Your progress is stored on your phone rather than in an account, so deleting the app can erase it too.